choose your ecosystem
a digital ecosystem โ an artistic exploration in creative coding
A mycelium network in nature grows through soil, competes with its neighbours, feeds things that eat it, and leaves behind matter that feeds the next generation โ all without anyone directing it. Dicelium runs the same loop in code. The only difference is that this one is digital.
in naturepatterns aren't designed โ they emerge from simple growth rules meeting real terrain.
in diceliumcolony shapes aren't drawn โ they emerge from simple rules meeting a grid.
in naturefungi trade nutrients with roots and compete with neighbouring networks for space.
in diceliumcolonies compete for grid space; spores and eaters connect every part of the world.
in naturenutrients move through the network and return to the soil as it decays.
in diceliumcolour lineage moves through spores; eaters turn cells into scars and dust that seed new growth.
in naturegrowth is checked by predation and finite resources, not an outside hand.
in diceliumcolonies can't grow forever โ eaters keep them in check, and need colonies to survive.
in natureecosystems move through stages โ pioneer growth, density, disturbance, renewal.
in diceliumsparse โ dense โ eaten back โ dust โ regrowth. Same arc, on a grid.
in naturea mycelium in a desert behaves nothing like one in a rainforest.
in diceliumfive biomes, five rule sets โ same organism, different world.
These rules are aesthetic, not biologically literal โ a creative choice, not a flaw.
Everything you see and hear follows a fixed set of rules. Nothing is random decoration.
Hi, I'm Sebastian, the creator of these digital ecosystems. Dicelium started as an experiment. I was curious about how digital worlds grow into beauty and surprises you could never picture while writing the code.
I hope you enjoy this project, and that the sounds and imaging it generates help you stay focused in a world built on distraction.
If any of this sparks something for you, reach out. I'm always open to building and dreaming with people who see the same possibilities.
This project is open source. The full codebase โ simulation, audio engine, renderer, biome system โ is available on GitHub. Build your own world.
view on github โ